Zsófia Döme
Illustrator - Concept Artist - Texture Artist
Mainz, Germany
Summary
Hi, I’m Zsófia!
I am a Concept Artist with 9+ years of experience in the gaming and animation industry, specializing in bridging the gap between artistic vision and 3D production. I worked as a Concept Artist at Ubisoft on Anno 117: Pax Romana, focusing on architecture and world-building. Before that, I was a Material Artist for CGI production at Digic Pictures, creating high-end shaders for titles like Love, Death + Robots, Call of Duty, and League of Legends. I combine strong classical design principles with a deep technical understanding of PBR workflows to deliver atmospheric, production-ready assets.
Skills
Concept ArtIllustrationShading3D ModelingTexturingCharacter DesignSketching
Software proficiency

Photoshop

Blender

Maya

Substance 3D Painter

Illustrator

BodyPaint
Productions
Video Game
Anno 117: PAX ROMANA
Year
2025
Role
Concept Artist
Company
Ubisoft
Movie
Warframe intro movie
Year
2019
Role
Texture Artist
Company
DIGIC Pictures
Movie
Lost Ark
Year
2018
Role
Texture Artist
Company
DIGIC Pictures
Movie
Destiny 2
Year
2017
Role
Texture Artist
Company
DIGIC Pictures
Movie
Call of Duty: WWII
Year
2017
Role
Texture Artist
Company
DIGIC Pictures
Experience
Concept Artist at Ubisoft Blue Byte
Mainz
January 2022 - November 2025
2D Game Artist at GameArt
Budapest, Hungary
Surfacing Artist at Digic Pictures
Budapest, Hungary